
It’s amazing what those kids at the DigiPen Institute of Technology can cook up on their newfangled computers these days. An entry into the 12th Annual Independent Games Festival, Attack of the 50ft Robot! was created by a team of students over the course of 15 months, and utilizes Nvidia’s PhysX technology for ultimate robot-on-building destruction.
The game is set in a 1950’s B-movie and does an incredible job of sucking you in, straightaway from the moment you boot up the game and are presented with a grainy, black-and-white title card. You’re then given several play options, including “Feature Film” and “Endless Reel”.
Where the game really stood out to me was not in the combat (needs some polish), or even the graphics (Superb! for black-and-white, that is), but in the story-telling and creative use of environment. For example, on the first level you’re intended to run through a tutorial, with instructions being told via 1950’s retro-style billboards. If you already know how to play, you can easily demolish your way past these and get on with the game; but if you’re a first-timer, it’s a brilliant way to teach you how to play while still keeping you immersed in the voice-less, grainy, black-and-white world.

Also noteworthy is the health meter, displayed on the back of your 50ft Robot character. This is similar to the way Dead Space displayed your overall health, and it works so well that I found myself asking “Why don’t more games do this?”
The world is almost entirely black-and-white, save for the red health gauge displayed on your back, and a few red landmarks, such as lights on a water tower or nuclear power plant, that represent mission objectives or way-points. This clever use of color in the game makes it obvious what you need to be doing (or destroying) without pulling you out of the experience.
Combat is simple enough, with a “destroy everything that moves” feel to it. Attacks include lasers from your eyes (you can shoot them independently!), punches which can be charged up, and a grenade-like attack that has you removing your robot head and throwing it at your target (your head regrows after a few seconds). Movement is a little clunky, but I suppose I shouldn’t expect too much grace from a 50ft robot. You can also fly, but height and movement are extremely limited. It’s more of a super-jump, really.
Regardless of my few quips with the game, I had a blast playing it, and have booted it up several times since the first. It’s a great concept that I’d love to see fleshed out a bit more and maybe even end up as a downloadable title on Steam, Xbox Live Arcade, and the Playstation Network.
The entire game can be downloaded from the creators’ website here.
Posted by dustindeckard-deactivated200912 at 1:14 pm